home
***
CD-ROM
|
disk
|
FTP
|
other
***
search
/
The Best of the CD
/
The Best Of The CD Volume 1 Editors Picks (PC Gamer)(Imagine).bin
/
l3d
/
read.me
< prev
next >
Wrap
Text File
|
1995-04-20
|
23KB
|
600 lines
============================================================================
Lemmings 3D
from
CLOCKWORK GAMES
Published
by
PSYGNOSIS Ltd.
Copyright 1995
============================================================================
SYSTEM REQUIREMENTS
PROCESSOR
---------
The game has been written using 386+ assembler, so it WON'T run on a 286
or below.
The MINIMUM playable system is an IBM PC compatible 486 DX33 although you
MAY be able to play it on a lesser system if you turn the detail level
to minimum and shrink the screen.
RECOMMENDED system for maximum detail is a IBM PC compatible 486 DX2/66.
GRAPHICS
--------
A VGA graphics card are required, with 256Kb of RAM, although the FINAL
version with make use of an SVGA card with 512Kb+ of RAM.
MEMORY
------
The game requires between 430KB and 560KB of CONVENTIONAL memory,
depending upon the sound configuration selected, and 3MB of EMS (EXPANDED
memory). That is, in your CONFIG.SYS, the EMM386 line should include at
least the following:
<drive>:<path>\EMM386.SYS 3072
SMARTDRV
--------
The use of SMARTDRV is not prohibited, although you should be aware that
it could make EMS unavailable to Lemmings 3D.
CONTROLS
--------
A mouse or CyberMan controller are STRONGLY recommended.
SOUND
-----
The game supports the following sound cards:
SoundBlaster AWE32
Gravis Ultrasound
General Midi
Roland LAPC-1
Roland SCC-1
SoundBlaster 8-bit & compatibles
There will be over 30 themed tunes.
There will be over 100 samples, including Lemming speech.
The CD-ROM version will also have over 20 audio tracks.
HARD DISK SPACE
---------------
The FINAL version will be available on PC CD-ROM and 3.5 HD floppy.
The game requires a approx 1Kb of Hard Disk space,
The floppy version will require approx 25MB of Hard Disk.
============================================================================
DEMONSTRATION VERSION
This version of Lemmings 3D contains all the 20 practice levels and 10
normal levels from the 100 that will be included in the FINAL version.
The first couple of levels are fairly easy and are designed for you to
get adjusted to the controls. The later levels are more difficult so they
should keep you entertained a bit longer.
Don't worry if you are having difficulties completing the later levels, the
FINAL version will have a more gradual learning curve.
INSTALLING THE DEMO
From <cd-rom drive>:, type SETUP. You can then enter the sound card you are
using and various other preferences. This creates a small configuration
file called C:\LM3D.CD\LM3D.CFG
To run the demo type L3D from <cd-rom drive>:\
============================================================================
TITLE SCREEN
There are five icons across the bottom area of the screen. From left
to right, they are as follows:
1) `PLAY' - begins playing the game on the first level of
whichever skill level is selected.
- 'F1' also activates this function.
2) `CODE' - activates the password screen. The player must then
enter an eight character alphabetic code. If the code
is valid the player goes directly to the selected level,
otherwise a message is displayed and the player is
sent back to the title screen.
- `F2' also activates this function.
3) `?' - brings up the configuration requester. (see below
for detailed explanation).
- `F12' also activates this function.
4) `SKILL' - changes between `PRACTICE' and `FUN' skill levels.
A LEFT click increase the skill level, whilst a
RIGHT click decreases it.
- The UP and DOWN cursor key increase and decrease the
skill respectively.
- The FULL VERSION will have 5 skill levels.
5) `QUIT' - Exit to DOS. Requires confirmation.
- `Esc' activates this function.
Before each level, the player is shown a cameo of the style of level about
to be played with the Level name and number.
- LEFT clicking (or F1) the mouse on this screen will play the
level.
- RIGHT clicking (or F2) the mouse will take you back to the
title screen.
- Pressing the ENTER key will show a rotating view of the level
along with some extra information:
1) Level name
2) Number of Lemmings available
3) Number of Lemmings required to rescue
4) Difficulty rating.
After each level, the player is given a resume of how they did:
1) Number of Lemmings rescued
2) Number of Lemmings required to rescue
3) Password to start from this point (if the level was successfully
completed)
4) A comment on their efforts
============================================================================
MAIN GAME CONTROLS
Moving the camera
-----------------
The game can be played with a variety of combinations of control methods.
1) Mouse only
2) Cyberman only
3) Keyboard only
4) Mouse & Keyboard
5) Cyberman & Keyboard
If you have problems playing using only the mouse, try moving using the
numeric keys, and moving the pointer with the mouse/CyberMan.
Cyberman Control
----------------
A CyberMan compatible control method has been implemented. It is
mutually EXCLUSIVE with the mouse (that is, they cannot been operated
at the same time). Moving the controller in a flat plane moves the
pointer around the in the same manner as the mouse would. LEFT click
is the unchanged from the mouse. Movement is achieved in the
following manner:
PITCH FORWARD - move forwards.
PITCH BACKWARD - move backwards.
ROLL LEFT - move left.
ROLL RIGHT - move right.
YAW LEFT - rotate left.
YAW RIGHT - rotate right.
PITCH FORWARD / YAW LEFT - move forward and left.
PITCH FORWARD / YAW RIGHT - move forward and right.
Pressing the MIDDLE button will cause the movement to occur at
approximately 3x normal speed. The cursor is NOT context
sensitive with regards to movement when using the CyberMan.
Mouse Control
-------------
The camera can be moved about using the context sensitive mouse and
pressing the RIGHT MOUSE BUTTON. The camera will move depending
on which of the following 8 regions of the screen the mouse is within.
The speed of movement will depend on the distance of the mouse from
the centre of the screen.
*--------------------*--------------------*--------------------*-*
| | | | |
| | | | |
| Forward | Forward | Forward | |
| & Left | | & Right | |
| | | | |
| | | | |
| | | |U|
| | | |p|
*--------------------*--------------------*--------------------* |
| | | | |
| | | | |
| | | |a|
| Rotate | | Rotate |n|
| Left | None | Right |d|
| | | | |
| | | | |
| | | |D|
| | | |o|